Oh wait I think i ran into #define with Unity C# in the past, for doing things differently for different OSs. Is there a specific benefit for using it for tiles?

@SatanSprinkles bro its just generating static tile map using define in C++... Il publish source when I finish on my github (in few days I think)...

@SatanSprinkles tile map for my "small demo game"... it set tiles(game map) and render

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