gameplay xD (first results)...now need make monsters/enemy and some more cool force-mechanic for particles
very happy it work, it mean more then half of gameplay logic are done...gamepaly should be cool, 200k active-objects with collisions in real time!
creating thousands-circles-collision at same time, and actualy its workeach particle indexed with other unique data...soon live(web) demo
when simple rotation turn in to this...creating game logic killing me xD
still lots of work to do to finish this small game (using Godot)
very simple shader(particles feedback)
happy this finally work (mouse pointer aim) using Godot, getting steep by steep closer to finish
when shader work not as expected
normal map+depth illusion
sorting pixels on GPU (just for fun) https://www.shadertoy.com/view/WtsSR2 (fixed)
its alive xD
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