"Any sufficiently hard unity task always requires digging in the editor source code"
So that's how they simulate an avatar in the inspector window https://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/Inspector/AnimationClipEditor.cs#L254 !
@aras worked it out with 3 examples ans a hex editor 🙂 byte offset 28 being not equal to 1 https://mastodon.gamedev.place/media/aLJhkOPcI-AkBeupZ9Q
@aras how do I bug Alexander Suvorov?! I think my cache server is corrupted with old crunch textures. Getting a bunch of "The texture could not be loaded because it has been encoded with an older version of Crunch." I'm not loading from bundles. I've been trying to find a version number in the header to identify old ones, but I can't find a version number :-( https://github.com/BinomialLLC/crunch/blob/master/inc/crn_decomp.h#L271
@aras you forgot the /LARGEADDRESSAWARE flag on the win32 standalone https://mastodon.gamedev.place/media/6gf5UmZgDvZorllBmD8
WTF, unity freezes for a couple of seconds on gain/loss of focus. Productivity killer. Disable auto refresh to 'fix' it. https://forum.unity.com/threads/2017-2-0f3-editor-very-slow.500288/page-3#post-3339307
I'm sure someone already made this, here is mine https://mastodon.gamedev.place/media/aRAZIGvUcJV10zJOD0k
That last windows 10 upgrade broke a bunch of stuff, including opening unity. I had to fish out 32 bit DLLs for visual studio compatibility and xinput from Windows.old and put them back in Windows. Sigh. What else is broken that I haven't yet discovered 😟
Ordered a new vm server. 16 core AMD, 128gb ram, 1tb m.2 ssd, 4x8tb HDD, the worst gpu. Hopefully migrate our build machines there.
Zero complaints about Hand of Fate 2 being DX11 only. Phew!
20 minute 4k raw capture, 224GB!!!