I've added screen orientation change support on my Android games. This is a feature that most games usually don't need, as they lock themselves
to either portrait or landscape orientation.

However I wanted to add support for both orientations and also the ability to change between them on the fly.

"The king is gone" on Google Play: play.google.com/store/apps/det

My previous puzzle game "The king is gone" is now available for Android.

It has been optimised to look well and behave on both phones and tablets.

Check it out on Google Play: play.google.com/store/apps/det

Try out the demo on Google Play: play.google.com/store/apps/det

After spending more time than I would like to admit, I've just uploaded the first android port of "Shuffled Nightmares".

This is a one to one port of the PC projects. It has been tested on a variety of devices, including phones and tablets. It also has a demo version available, which can be used to confirm if it works as expected on a specific device, and get an idea of what the game is about.

Check it out on Google Play: play.google.com/store/apps/det

I've been working on porting my projects to Android and managed to update my programming language `avdl` to compile and run on android.

Over the next couple of weeks I'll be working on porting my previous games to Android.

This is my newest drawing called "Madness Again", that will possibly be used as inspiration for my next video game.

Check it out on DeviantArt: deviantart.com/darkdimensiongd

Let me know what you think.

"Shuffled Nightmares" is a small puzzle game I made about a year ago. Its purpose was to test the capabilities of some game dev tools I've been developing.

Recently I gave it a complete graphical makeover.

Check it out here: darkdimension.itch.io/shuffled

I've uploaded artwork that I've made over the years. These are drawings that have inspired me on thinking new ideas for video games.

Check them out here: deviantart.com/darkdimensiongd

I've been experimenting on supporting multiple screen sizes, including mobile phones.

Just for fun, I decided to make the buttons in the main menu of a past game to animate, as the window is resized, to make them all easy to see and interact.

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