this account is turning into whats the hell is wrong with , but this cannot be normal, 14GB ram usage by clang while building a simple android game, total system ram usage was ~22GB of 24GB and unity was stuck in IL2CPP step for >16mins

actually 18gb at its peak and I had to force quit unity and the clang process

no one judge me for using very large array, i received this project from someone else, okay?

Sign in to participate in the conversation
Gamedev Mastodon

The social network of the future: No ads, no corporate surveillance, ethical design, and decentralization! Own your data with Mastodon!