no one judge me for using very large array, i received this project from someone else, okay?
Apparently an issue with very large array, good thing unity QA was super helpful when closing such an severe issue https://issuetracker.unity3d.com/issues/unity-editor-freezes-on-building-native-binary-with-il2cpp-when-being-built-on-android-platform
with WONTFIX and no explanation, someone had to link this issue https://issuetracker.unity3d.com/issues/il2cpp-build-hangs-while-building-a-project-with-a-large-array-of-strings for the reason why
this account is turning into whats the hell is wrong with #unity, but this cannot be normal, 14GB ram usage by clang while building a simple android game, total system ram usage was ~22GB of 24GB and unity was stuck in IL2CPP step for >16mins
aaaaaah, not prepared for epic megajam at all #gamedev
unity dots makes me want to continue using #unity
Oh, shit
RT @merryh@twitter.com
saw this on reddit and it hurts
master -> main
aka the easiest change you can do from the comfort of your keyboard to fix racism
Thousands of collective hours wasted by activists who could have been motivated to do something meaningful and impactful instead
All that was ultimately done was to give GitHub a free social good headline that they can parade around while keeping things like ICE collaboration on the down-low
is it just me or #unity 2020.1 startup on new project is painfully slow?
expert biriyani eater | game programmer | couch potato | #nobot