I first wanted to wait until the official end of this project but I am getting tired of stupid school policies so I am open sourcing this now.
It's the procedural generation thing I have been working for the two last months.
Objektorientierte Spieleprogrammierung mit P5.js und Processing
Juan Olaya unterrichtet an der School of Arts And Letters (Escuela De Artes Y Letras) in Bogotá (Kolumbien) unter anderem Objektorientierte Spieleprogrammierung mit P5.js und Processing (Java) und hat zu diesem Thema eine wunderbare Seite auf OpenProcessing.org aufgemacht. http://blog.schockwellenreiter.de/2019/05/2019050201.html #OOP #Processing #P5js #CreativeCoding #GameDev
Paper prototypes for video game design.
One of the things I do as a game designer is paper prototypes of game play mechanics. They're basically micro-games built with just note cards, some dice, and some pente stones. I put the game ideas down and flesh them out on a note card. I play them with a few friends to help figure out where the "fun" is in the mechanic. One even went so far as to be prototyped on gamecrafters. Here's a picture of my game box with about 10 games.#gamedev
Finally new updates on my level design project! Here Laelia's spells along with the working UI! I have also decided the name of the game, calling it "Flagellum" :3
#leveldesign #DnD #gamedevelopment #gamedev #gamedevstudent #unity3D #RPG #indiedev #3Dgame #IndieGameDev #medieval
Well this is cool. Back in college I made a visual simulation of a simple processor to use as a teaching aid for a lab course. The goal was to show what's going inside the processor as it executes instructions. Almost 2 decades later some students have made a new implementation that does the same thing with actual hardware. I never expected the project to live this long.
mid-20s, big overthinker
level design, producing music, photography - all of them on amateur level
alternative gamedev acc for potential purposes
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