"Using Rust For Game Development" by Catherine West is amazing (and much relevant outside of Rust too) https://www.youtube.com/watch?v=aKLntZcp27M
Article and tools on using Pre-multiplied alpha to enable batching and reduce draw calls. https://github.com/dtrebilco/PreMulAlpha https://mastodon.gamedev.place/media/-wzZliDpFmIfw1Uq1oc
I made small set of improvements to Header Hero tool, see http://aras-p.info/blog/2018/01/17/Header-Hero-Improvements/ -- might be useful if you work with large C/C++ codebases.
Nifty free tree generator tool http://www.evolved-software.com/treeit/treeit
Reverse-Z is great, here is a useful guide on how to implement it in your engine: "Reverse Z Cheat Sheet" http://www.intrinsic-engine.com/reverse-z-cheat-sheet/
Graphics and engine programmer. Author of GLIntercept and Light indexed rendering (Forward+ precursor)
Game development! Discussions about game development and related fields, and/or by game developers and related professions.