Is good Friday. Removing https://github.com/aras-p/hlsl2glslfork and https://github.com/aras-p/glsl-optimizer from Unity main codebase, since we stopped using them a while ago. They served a good purpose between 2010 and ~2017, but time to let go.
@aras What do you use now? https://github.com/Unity-Technologies/HLSLcc ? But what about lower end like webGL1?
@dtrebilco yes these days we use that for OpenGL ES 2.0 as well (which includes WebGL1)
@aras Ok, the project blurb mentioned only ES3+
@dtrebilco I think it's not up to date (the code on github might be not the latest we have internally either...)
Game development! Discussions about game development and related fields, and/or by game developers and related professions.