Happy to finally release #GodotEngine 3.0 after 18 months of development by hundreds of contributors!
And kinda tired too, it's was a wild ride... But I'm so looking forward to stabler 3.x release cycles without a compatibility breakage in each PR :)
#FOSS #gamedev
I'm a #GodotEngine developer and maintain our HTML5 platform. For Godot 3.0, you can expect improved performance thanks to WebAssembly, a more responsive presentation and lots of fixes in all corners of Godot's web export. #introductions
Software developer, maintainer of #GodotEngine's HTML5/WebAssembly platform