Don't sacrifice the right ideas to win the right words
Pra criança usar cadeirinha, aí confia no bom senso dos pais e o Estado não se mete.
Pra ler gibi, aí o Estado é que tem que dizer o que deve e o que não deve ler.
@DKesserich it's like "Please like and subscribe". People say that it is shameless self promotion but it actually reminds others to do so. Lots of YouTubers have been trying to say that line as jokingly as possible recently xD
Other #gamedevs keep piling features on top of their engines until the poor things start resembling Pizza the Hutt. I spent years refining mine down to a hundred lines of code apiece.
So we started shipping WebRender in Firefox a few weeks ago. Completely new rendering engine written in rust, big departure from how we approached rendering before. We are gradually enabling it for different hardware/OS configurations and a couple of million users have it now.
What's kind of blowing my mind, having worked on 3 large-ish rewrites, is that since WebRender shipped, telemetry has reported less crashes per user with WebRender than without.
This is *not* how big rewrites usually go.
First toot! 🙌
Hi, I'm a gamedev making adventure games about magical ladies, cooking, gardening, and death. ⚰️
I created IGMC winner Corinne Cross's Dead & Breakfast and am currently working on Hermina Lumen is Only Human.
Check out CCD&B on Steam: https://store.steampowered.com/app/473920/
The AMA we did for A Dark Room: https://www.reddit.com/r/NintendoSwitch/comments/bch87k/hi_im_amir_rajan_i_made_a_dark_room_for_nintendo/
The Patreon post about how this happened:
So Amir Rajan and I shipped A Dark Room, a game we rebuilt from scratch for the Nintendo Switch. After a hectic launch day, a few hours later in a quieter moment, I found myself realizing: holy shit, I shipped a console game I wrote from scratch.
I've been doing this for 20 years, and I _know_ this is a shitty metric, but goddamn, I felt totally legit yesterday.
Seven bucks, y'all: https://www.nintendo.com/games/detail/a-dark-room-switch/
Unity, I love you but you *really* need to up your documentation game. It can be tragically vague in places even within the core but with all these new (often unfinished) components you’re adding it’s becoming a heck of a mess to navigate.
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