Aerspeed is green
Fueld is blue
And thrust is red
It is super basic - when an airplane goes down, airspeed goes up
and when an airplane goes up - airspeed goes down
Thrust can add some speed in a cost of fuel
The goal for a jam - make two points on a map that are reachable with moderate thrust and altitude and make one "delivery" mission
The final submission!
Technically, everything I wanted is there - long "instrumental" flights across the ocean and landings for refuel + very arcade flying mechanics.
I enjoyed working on this little thing and probably will keep it as a 3d-testbed for macroquad.
Also its Saturday, the hashtag day :)
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