There’s been a lot of industry talk lately about game studio processes and practices, so we wanted to share a little bit about how 𝙬𝙚 operate as a studio.

Here goes!

First, we’re a small team and we want to stay small. At the moment, we’re just 12 people in a bright loft office in central Copenhagen... but we're looking to grow a 𝙡𝙞𝙩𝙩𝙡𝙚 bit more over the next while.

We don’t have job titles, and our salary is fixed company-wide.

You can read our contract right here (yes, we all have the exact same one):
tinyurl.com/wb7d2tg

In our work, our 𝗴𝗮𝗺𝗲 𝗱𝗲𝘀𝗶𝗴𝗻 𝗽𝗿𝗼𝗰𝗲𝘀𝘀 uses a hypothesis-driven approach that borrows ideas from cognitive science, statistical market research and user experience design to build memorable experiences.

Our 𝘁𝗼𝗼𝗹𝘀 act as a force-multiplier for us, allowing our smaller-than-average team to tackle projects that would be otherwise outside of our reach.

We focus on reusable software, so what we build today serves as a foundation for what we’ll move onto next.

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We all wear many hats & together we make magic!

From excellent coffee home-brewed by Thomas, to lunches together around the big table, to Ellen teaching us all about Tiktok - we’re more than a bunch of game developers: we’re a good bunch of weird humans making good, weird stuff.

If you want to know more, you can check us out here:
framebunker.com

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