Continuing with showing some of our internal tools, take a look at an example from our art pipeline.

Our model processor lets us tag models in 3DSMax and easily instance prefabs to them when jumping over to Unity.

In other words, we can add a quick text tag to a model, and when we bring it to Unity, it will populate with the corresponding prefabs.

Lens flares, shattering glass, rotating fans, particle systems. They’re all just a few words away!

Sign in to participate in the conversation
Gamedev Mastodon

The social network of the future: No ads, no corporate surveillance, ethical design, and decentralization! Own your data with Mastodon!