Continuing with showing some of our internal tools, take a look at an example from our art pipeline.

Our model processor lets us tag models in 3DSMax and easily instance prefabs to them when jumping over to Unity.

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In other words, we can add a quick text tag to a model, and when we bring it to Unity, it will populate with the corresponding prefabs.

Lens flares, shattering glass, rotating fans, particle systems. They’re all just a few words away!

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