Outside of work, Rob “enjoys” gazing out at the stunning Copenhagen weather.

He also spends a lot of his time building Duplo towers and waiting for his son to knock them down. Just like a modern day Sisyphus.

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Today we introduce Rob!

Rob takes care of all kinds of stressful business and production stuff that the rest of us don’t even want to THINK about.

When he’s not at work, he likes cooking and eating delicious healthy food, playing boardgames and D&D, and going to the theatre in style.

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Today we introduce Vladimir, one of our programmers!

Vlad (who is 𝙣𝙤𝙩 a vampire) works hard on gameplay systems, tools and frameworks.

Continuing with showing some of our internal tools, take a look at an example from our art pipeline.

Our model processor lets us tag models in 3DSMax and easily instance prefabs to them when jumping over to Unity.

Our sounds and music are all crafted by Marco, a master of blending eerie soundscapes with dynamic cyberpunk beats.

Here’s a sample of his work:

Today we introduce Kristian, one of our programmers!

Right now, he’s deep in code to develop our AI.

When he’s not at work, he bakes amazing cookies, watches weird movies, & plays all kinds of offbeat indie games. If you have lesser-known game gems to recommend him, holler!

We’re signing off for 2019 to eat, drink and be merry!

Jimmy here will watch over our social media while we’re gone. We’ll be back online on January 6th and in the meantime - we wish you and all of your favourite folks a very merry holiday season! ❤️

Today we introduce Emil!

One of our co-owners and definitely not an evil scientist, the AngryAnt oversees all framebunker’s technical production & direction.

When not diving in code, he’s passionate about sci-fi, data security/privacy, and digital & cardboard games.

When she’s not driving her co-writer mad at work, she’s out in the world reading, teaching interactive narrative & yoga, or making weird procedural generation experiments with her @martinpi.

She is also known to tend to our workplace Altar Of The Hacker...

Meet our team members: today we introduce you to 𝗖𝗵𝗮𝗿!

One of our writers, Char spends most of her time on story creation & dialogue design. Since joining framebunker in August, she’s also been learning lots about the technical sides of developing in Unity.

As a first example, take a look at our homebrew 𝗧𝗶𝗹𝗲𝗺𝗮𝗽 𝗦𝘆𝘀𝘁𝗲𝗺, which 𝘢𝘯𝘺 team member can easily use to paint functional, fully-optimised environments, from grimy hideouts to corporate offices.

This tiny robotics lab test was made earlier by one of our writers.

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We built up our team over the summer months. Now we're bunkering down for winter & ramping up production on .

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