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We’re signing off for 2019 to eat, drink and be merry!

Jimmy here will watch over our social media while we’re gone. We’ll be back online on January 6th and in the meantime - we wish you and all of your favourite folks a very merry holiday season! ❤️

Today we introduce Emil!

One of our co-owners and definitely not an evil scientist, the AngryAnt oversees all framebunker’s technical production & direction.

When not diving in code, he’s passionate about sci-fi, data security/privacy, and digital & cardboard games.

When she’s not driving her co-writer mad at work, she’s out in the world reading, teaching interactive narrative & yoga, or making weird procedural generation experiments with her @martinpi.

She is also known to tend to our workplace Altar Of The Hacker...

Meet our team members: today we introduce you to 𝗖𝗵𝗮𝗿!

One of our writers, Char spends most of her time on story creation & dialogue design. Since joining framebunker in August, she’s also been learning lots about the technical sides of developing in Unity.

As a first example, take a look at our homebrew 𝗧𝗶𝗹𝗲𝗺𝗮𝗽 𝗦𝘆𝘀𝘁𝗲𝗺, which 𝘢𝘯𝘺 team member can easily use to paint functional, fully-optimised environments, from grimy hideouts to corporate offices.

This tiny robotics lab test was made earlier by one of our writers.

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Our studio was founded by veteran engine developers keen to make a game in the ultimate act of “𝘦𝘢𝘵𝘪𝘯𝘨 𝘰𝘶𝘳 𝘰𝘸𝘯 𝘥𝘰𝘨 𝘧𝘰𝘰𝘥.” Today, that dog food is the framework we use to craft … with lots of tweaks and modifications.

We built up our team over the summer months. Now we're bunkering down for winter & ramping up production on .

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