And your projects are saved with the version of godot they should be run in
You can download any version of godot from within the app and add your own
Here is a simple "hard look at" effector
It works with "CameraEffectors" that modify the virtual camera's position and rotation (or anything you'd want), they work by adding them as child nodes to the virtual camera
I'm working on an analogue for Unity's cinemachine for #GodotEngine
Right now I have a camera that moves to the virtual camera with the highest priority
Yo entendí bien? Cree que es el bps el que lleva a cabo las elecciones? Y quiere formar parte del directorio?