Progress of the last few days:
- I finished the cliff textures, pretty happy about those ! :)
- I did a pass to adjust the contrast of the textures, things pop out a little better now
- I did a quick hack to implement my layering system, so now the player can pass behind elements, like the cliff edges.
- I improved the clouds shadows pattern and it looks much more natural now.
I figure I could do an #introductions too.
I'm Froyok / Fabrice Piquet, and I have been working on Substance Painter for almost 8 years, initially at Allegorithmic and now at Adobe.
In my spare time I play with the Unreal Engine, experiment with shaders and sometimes draw stuff. So it's mostly tech art oriented. :)
From time to time, I write articles on my website, often about Unreal: https://www.froyok.fr/articles.html
#gamedev #art #shader #ue4 #ue5 #unrealengine #substance #introduction
I write and explore stuff on Unreal Engine but also do little projects with Love2D. Speaking French/English.
#gamedev #art #unrealengine #substance (Twitter: @froyok)