I have been wondering if I could speed-up some prototyping stuff.
For example, instead of drawing characters by hand to figure out the animation and poses... why not use 3D renders as a starting point ?
Will see how it goes, but I just started rendering the default UE4 character to that. 😃
Progress of the last few days:
- I finished the cliff textures, pretty happy about those ! :)
- I did a pass to adjust the contrast of the textures, things pop out a little better now
- I did a quick hack to implement my layering system, so now the player can pass behind elements, like the cliff edges.
- I improved the clouds shadows pattern and it looks much more natural now.
While googling about how to do lighting and shadows in a 2D game, I stumbled upon this great blog post from the devs of "Graveyard Keeper", I highly recommend the reading: https://www.gamedeveloper.com/programming/graveyard-keeper-how-the-graphics-effects-are-made
I figure I could do an #introductions too.
I'm Froyok / Fabrice Piquet, and I have been working on Substance Painter for almost 8 years, initially at Allegorithmic and now at Adobe.
In my spare time I play with the Unreal Engine, experiment with shaders and sometimes draw stuff. So it's mostly tech art oriented. :)
From time to time, I write articles on my website, often about Unreal: https://www.froyok.fr/articles.html
Mastodon server focused on game development and related topics.