Finally got it working ! I have color grading now, and it editable directly in-game. :)
I had to learn quite a bit of stuff about HDR rendering for it, so I think my next blog article will be about my render pipeline.
So the "background" stuff I'm working on is LUT based color grading. I made good progress yesterday, but I'm still struggling with the handling of HDR colors... as you can see here.
It's Saturday let's have a fun silly #UnrealEngine thread about useful command line arguments🪡
Progress of the last few days:
- I finished the cliff textures, pretty happy about those ! :)
- I did a pass to adjust the contrast of the textures, things pop out a little better now
- I did a quick hack to implement my layering system, so now the player can pass behind elements, like the cliff edges.
- I improved the clouds shadows pattern and it looks much more natural now.
@neobscura @033max I use Tweetdeck most of the time, but that doesn't clear the notification count, which is annoying mobile.
@neobscura Thx, will see how that goes.
(1/x) My GDC talk "How (not) to create Textures for VFX" is online and available for FREE!
https://www.gdcvault.com/play/1027741/Visual-Effects-Summit-How-to
You can get Slides, Project Files (UE4 & 5.0) & more: https://gdc2022.simonschreibt.de
#GDC22 #gamedev #vfxtexture #vfx #realtimeVFX #UnrealEngine5 @Official_GDC@twitter.com #GDC
Got the base collisions in.
I ended-up building them in Tiled too by hand.
I suppose this could become be tedious in the long run, but I like the idea of freedom from the tileset itself that it gives.
Plus is as easy to parse as the tilesets themselves when exporting to the game.
@033max @neobscura Un autre truc bien crado, c'est que si tu mets pas de pub, l'algo t'ignore vu que tu rapportes pas de thunes: https://twitter.com/FreyaHolmer/status/1526205662610464768
@033max @neobscura J'imagine que ça a du bouger depuis, ou que cela sera le cas dans le future. Mais en attendant ça montre bien à quel point la visibilité sur Youtube c'est un vrai casse-tête.
@033max @neobscura Pour toi Max, celle-ci sur les shorts est aussi intéressante : https://www.youtube.com/watch?v=V3EyAlFZ-ok
"Unreal Engine 5 - Correct stateful replication"
#gamedev #unrealengine #ue5
https://vorixo.github.io/devtricks/stateful-events-multiplayer/
@neobscura @033max Ha mais les shorts c'est tout pété, l'algo les mets en prio. :D
If you know how to do rigging, you're a wizard
I write and explore stuff on Unreal Engine but also do little projects with Love2D. Speaking French/English.
#gamedev #art #unrealengine #substance (Twitter: @froyok)