The advantage of using Substance Designer for building textures: using the height-map as a blending mask to make terrain/tiles transition for free.
Each time I want to build a new transition I just need to plug two materials together in a filter. :D
For example I store in Red and Green the center of each tile so that I can scale it up/down to hide the tiles seam because of the texture sampling.
Texture are simple enough that I don't need padding in them at all.
My python toolset parse the Tiled json file, build the mesh in a lua file, which I simply load at startup. And voilà !
UVs are directly set properly and I can use vertex color to get additional data.
Technically I ditched the idea of using a screenspace shader pass and went back to using dedicated polygons.
The nuance is that I precompute the mesh for each map, instead of using a generic mesh.
Finally made it work !
I'm walking on my map, yeay !
I made only the base layer work for now, next are the other layers. Then it will be collisions.
Wicked Lands, a turn-based, strategy, roguelite game I'm creating the art for has a ✨brand new Instagram page✨, please check it out: https://www.instagram.com/wickedlandsgame/
#turnbased #indiegame #gamedev #strategygame #turnbasedgame #turnbasedstrategy #roguelite
Microsoft open-sourced (under MIT license) 3D Movie Maker on Github: https://github.com/microsoft/Microsoft-3D-Movie-Maker
For the curious archaeologists out there. :)
Alright, I always struggle with math but I'm finally making progress here. I'm finally able to draw my tiles index image in a single screenspace pass now, at the right size ! :)
For the curious eyes, a gameplay demo of the puzzle system: https://www.youtube.com/watch?v=iHRu0jw7b2U
A bit sad to see it's the end of Reset. I was really looking for it, it got me hooked since its first teaser. http://reset-game.net/?p=805
Also the first project I'm aware that what using PBR ?
Okay, it's time to tell new users a secret about Mastodon.
Mastodon is (whispers) part of a much bigger network 😮
Mastodon servers use an open standard called ActivityPub to talk to each other. That's how you interact with people on other Mastodon servers.
But, dozens of other federated networks also use ActivityPub, so (this is the good bit!) you can follow people on these other networks from your Mastodon account!
For example:
PixelFed (https://pixelfed.org) is a photo sharing network, here's a random example account @Iancylkowski
PeerTube (https://joinpeertube.org) is a video sharing network, with a p2p system that allows videos to go viral even on small servers, here's a random account @craftykat
BookWyrm (https://joinbookwyrm.com) is a social reading site, an open alternative to Amazon's Goodreads, here's a random account @mouse
Together, Mastodon and these other services form... The Fediverse
(whispers) Click on the link...
https://framatube.org/w/4294a720-f263-4ea4-9392-cf9cea4d5277
Of course, I had to put some Chromatic Aberration in the blur pass. ;D
That blur pass is now the heaviest part of the post-process system, more than the bloom itself !
Four images from my "The Nine Worlds" personal project - Space vikings! #blender3d #mastoart #fediart #conceptart #scifiart #worldbuilding
~40 minute sketch of a lamp post for #architecdoodle , prompt 'street lantern' :D Copic multiliners, and I happened to have a nice paper offcut in a narrow size (they cut a big sheet to size for me and I said they can chuck the offcuts in too) which was perfect for drawing a lamp post on!
I may do more for this prompt, I want to do an actual lantern too
I write and explore stuff on Unreal Engine but also do little projects with Love2D. Speaking French/English.
#gamedev #art #unrealengine #substance (Twitter: @froyok)