And to continue on the of this impromptu #throwbackthursday I'll share a trailer for a game from 2017 which proves I've been always thinking about ways to use those joysticks in the weirdest of ways :P
We are looking for investment to finish our game and make it the gem it deserves to be: with boss levels, unique environments, and more!
It's been challenging growing a community for the game, and getting publishers interested because of that. Allthough the game is solid, our marketing is lacking a bit of virality and the game stays very much underground.
So I would love to have your thoughts about how you deal with these problems, and how we can improve :)
Jello also has a built-in level editor that I've spent a fair bit of time on.
It has procedural elements, where it makes automatic transitions, and tiles can spread through each other and affect how they look
If you're interested how I made it, watch this: https://www.youtube.com/watch?v=m0du91Wkv3U
The game we are working on is called Jello.
It's a custom physics 2d platformer with some funky controls. Think super meat boy mixed with getting over it, and celeste-ish art style
Currently we have a free demo on steam with about an hour worth of content (depends on how good you are), and online leaderboards:
Hello, fellow gamedevs, let me make a formal introduction.
My name is Anton, I am a programmer by trade, but I dabble in design, technical art, and music/sfx
I studied at Breda University of Applied Sciences, had some experience doing commercial VR projects, and now working full-time on a game together with some friends
Indie dev working on Jello
https://store.steampowered.com/app/1930770/Jello/