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We're back from , where @godotengine had an official booth for the first time! :godot:

It was an amazing experience, with 16+ indie games presented by their developers, tons of great discussions with visitors, talks, and an IGF award! 🏅

Our retrospective:
youtube.com/watch?v=vdAwlI6NG0

The Godot booth was surreal – always packed with visitors eager to play games, talk with their devs, or with engine contributors and power users.

It's been a hectic few days, but oh so gratifying!

Thanks to all the booth staff for your presence, your joy, and your kindness.

We had the amazing surprise to see Color Gray Games' The Case of the Golden Idol win a well-deserved award for Excellence in Design!

It's the first Godot game to win an IGF award, and we're both delighted for the devs, and grateful for the light they shine on Godot!

Check the game out on Steam: store.steampowered.com/app/167

store.steampowered.comThe Case of the Golden Idol on SteamA new kind of detective game that allows you to think and investigate freely. Discover clues surrounding 12 strange and gruesome deaths and build your own theory. Pick your suspect, deduce the motive, unmask the awful truth.

We had our own Godot GDC Meetup hosted by @GitHub, which was a great time to meet old and new friends in a relaxed environment.

@gdquest gave an insightful talk on the governance challenges faced by big projects like Godot:
youtube.com/watch?v=ZRFv2rTJLU

Godot Engine :godot:

And @reduz gave an inspirational talk about 's recent growth, and its development into an open ecosystem, similar to other big successful open source projects like Linux.
youtube.com/watch?v=XduuHNOGGq

Thanks again to everyone who gave their time and energy to make this a success for Godot!

The Godot project has no marketing budget, so this booth was sponsored by W4 Games, and hosted by users and contributors, as well as companies such as W4, @toot, and GDQuest.