Don't do this, people. It helps no one and if anything pushes people away from our community.
@godotengine Is this really happening on the Unity forums?
@DearFox In the dev community in general, I like Godot, and I encourage people to try it out, but when someone has an issue, telling them to switch to another tool is totally horrible.
It usually comes from young devs who are very enthusiastic over the engine they use, but I've also seen this pattern in older people, really terrible behavior, it only damages everyone.
@DearFox @godotengine haven't seen it happen on the unity forums but I have seen it happen quite a bit on Reddit, Lemmy, and a handful of Mastodon threads.
@godotengine this is literally any question about anything at all on stackoverflow
@naln1 naturally, just like "why not just use this 100mb library"
@naln1 @godotengine @shram86
Yes, really annoying. Sometimes I just don't want to use dependencies...
@shram86 @godotengine Remember all those questions which answers being "just use jQuery" or that assumed the user uses it?
@godotengine Ah, I see you’ve visited stack overflow today
This is basically Nix users when you ask about an issue related to regular package managers, or Rust developers on C support posts
@standingpad AUR maintainers asking Manjaro users to reproduce the issue in a chroot env
Thats different. Packages should be tested in a clean build environment. If they work in there, it's a problem with users configuration.
@fabiscafe @HugeGameArtGD in the case of Manjaro, it's the distro's fault. Manjaro's packages are 2 weeks older then mainline Arch, which AUR packages don't expect
@standingpad @HugeGameArtGD thats another, unrelated problem, but yes. AUR is for Arch only.
@fabiscafe @standingpad
Manjaro users don't seem to know how to fix build issues because they are using a graphical installer. Usually it should be fine to install AUR packages on Manjaro.
@HugeGameArtGD @standingpad hm I think nobody cares who builds a pkgbuild on what machine. It's only a problem if this user asks for support.
@godotengine yeah just like on some arch linux communities lol “figure it out” “if u gotta ask then dont use arch”
@godotengine "Hey guys I've been working on this Unity project for 5 years now and it's almost ready to launch..."
"pOrT iT tO gOdoT"
@godotengine gotta love the classic "support" of "oh, you're using X? you should use Y instead!"
@beeoproblem @godotengine The other one, of course, being 50,000 questions on why you want to do X, and 0 answers on how to do X
@godotengine looked, shrugged, almost scrolled, realized it was from the Godot account, boosted
@godotengine
This imagery only makes me want to do it more!
@godotengine Hey, I get that joke!
@godotengine@mastodon.gamedev.place Seriously, if you don't know unity, it's fine to just not answer them. If you don't know it, they're not asking you.
@godotengine I've seen a streamer say he doesn't want to ever try Godot because of his viewers telling him he was not using a real engine and he should switch to Godot... I think he came around and said he would try it, but if he didn't I still would not blame him.
Talking about something you like is fine as long as you're not preaching. Trying to force people never worked and will never work.
@gatlink @godotengine what is "not a game engine" can it make a game with an internal engine. then its a game engine.
@gatlink @godotengine well i guess java and game maker language and gdscript are not game engines. they are coding languages that can be used for/to make game engines.
@godotengine but the meme is pretty funny.
I like how there's something named "Godot" that has actually been *released* and is available.
(3rd panel really ought to be "Wait for Godot...")
@godotengine I think of this response as a variant on "you shouldn't want that."
@godotengine now, to be fair, (and this is coming from someone who spent the better part of a decade doing Unity gamedev professionally) most Unity Answers answers that don't do this are equally as unhelpful.
Every time I hit a non-trivial Unity issue and researched it, all the answers online are either:
So while I agree this isn't helpful, so precious little revolving around Unity is
@shi I'm stealing "C# war-crime"
@shi @godotengine best part is the literal warcrime is likely the only thing that actually works.
For about ten minutes. It will then irrevocably break itself and magically break other working code through its cursed nature.
@godotengine As much as it pains me, you're right.
@godotengine oh are you having a minor issue with windows? switch to linux.
@godotengine When i don't have an answer, i just let other people that would know answer, but when i know, i just say the answer with a little "tho Godot would do it better" at the end. Maybe i'm wrong, but the reactions are funny, and people start asking me questions about Godot. So i don't think it's that bad.