2018 is next month in Brussels, Belgium (right after where you can also meet us)!

If you haven't registered yet, do it ASAP before we reach our venue's max capacity :)

framaforms.org/registration-fo

Come and meet the community on 3-4 Feb 2018 at and 5-6 Feb at our very own , both in Brussels 🇧🇪

It will be a great opportunity for Europeans to meet @reduz and discuss Godot 3 and beyond!

godotengine.org/article/get-re

Today is Bug Hunting Day to fix the biggest issues before 3.0-beta2.

Come around on -devel on Freenode IRC if you want to help with the effort!

mastodon.gamedev.place/media/s

Getting ready for 3.0 beta (β) sometime next week, and the feature freeze for the upcoming stable ...

Call me self-centered, but I kind of enjoy the attention I've been getting lately.

400+ pull requests/month on the last 2 months!

And you, do you contribute to tools? Give it a try, it's rewarding :)

I guess engines do too? So it all starts here: github.com/godotengine/godot/b ..

Ok, let's try something else. Born in 2007 as in-house engine, I was liberated under the MIT license in 2014.

3 years later, I'm developed by 400+ contributors and undergoing massive changes for the best at a steady pace.

Ah, and I'm a 2D and 3D game engine with an editor and tons of tools, cross-platform and, as mentioned, completely free and .

Thanks @aras for this instance, and welcome all!

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