Show more

I guess engines do too? So it all starts here: ..

Ok, let's try something else. Born in 2007 as in-house engine, I was liberated under the MIT license in 2014.

3 years later, I'm developed by 400+ contributors and undergoing massive changes for the best at a steady pace.

Ah, and I'm a 2D and 3D game engine with an editor and tons of tools, cross-platform and, as mentioned, completely free and .

Thanks @aras for this instance, and welcome all!

Gamedev Mastodon

Game development! Discussions about game development and related fields, and/or by game developers and related professions.