I guess engines do #introductions too? So it all starts here: https://github.com/godotengine/godot/blob/5cb1d06/main/main.cpp#L269 ..
Ok, let's try something else. Born in 2007 as in-house engine, I was liberated under the MIT license in 2014.
3 years later, I'm developed by 400+ contributors and undergoing massive changes for the best at a steady pace.
Ah, and I'm a 2D and 3D game engine with an editor and tons of tools, cross-platform and, as mentioned, completely free and #opensource.
Thanks @aras for this instance, and welcome all!
Advanced, feature-packed, multi-platform 2D and 3D open source game engine. It is developed by hundreds of contributors from all around the world!
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