Here comes #GodotEngine 3.3, paving the way for many exciting 3.x updates while we wait for Godot 4!
This release has countless bugfixes and new features to make Godot 3 a stable, reliable and high-performance #opensource game engine.
Here are the slides of my presentation, for anyone who wants to copy the code: https://georgemarques.com.br/functional-gdscript.pdf
Next up at #GodotCon, we have @email@example.com talking to us about functional programming applications on GDScript.
Tune in to the livestream on https://www.youtube.com/c/GodotEngineOfficial/live
We'll use these funds to port the Godot editor to the web, implement WebRTC and further networking features, and 3D demos!
I made a simple prototype this afternoon. We may use it to showcase Godot during RMLL. :) https://youtu.be/7oEn2wBTFUc
Godot developers will be at #RMLL2018 / Libre Software Meeting in Strasbourg, France on 7-12 July!
And don't miss the Godot talk on Saturday morning and 3-hour #gamedev workshop on Saturday afternoon!
Hehe, so tired yesterday that I announced #GodotEngine 3.0 here but forgot to post the link :)
Hello ! I'm looking for a book on computer graphics, but more at "driver level" than a mathematical one. Something a bit generic, not specific to opengl, vulkan or directX if possible.
Du you have any recommandation ?
Feat. @groud and @gdquest, with @StraToN taking the pic :) https://mastodon.gamedev.place/media/1HnlE0q_hwDFfyO9b3c
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