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Experimenting with different quest icons to move away from the overused ! and ?

- Sad face: I have a quest for you to do.
- Neutral face: You took the quest but haven't completed it yet.
- Happy face: You completed the quest but haven't turned it in yet.

@grumpygamer my suggestion is more work and potentially less visible, but how about having them wave to you for available quest, stamp their feet (Rockford in Boulder Dash style) after you accepted it and clap or cheer after completion? 😊

Ron Gilbert, Esq.

@eobet But that gets lost if the npcs are doing unimportant animations to show character. It's too much visual noise for the player. That is why I prefer non-diegetic means. There is less confusing. I have yet to see a game where diegetics work well if it's core to what the player needs to do.