Cool to see the hardest part about getting audio working in my little VR project was wrestling with pulseaudio and sending output to my Index instead of my headphones.

helloCLD boosted

contributors are thrilled and delighted to release our newest major update, Godot 3.2, after 10 months of work by 450 contributors!

The focus was on bugfixing and usability, but features weren't left out either. Read the blog for an overview!

godotengine.org/article/here-c

@runevision I could be mistaken, but I'm pretty sure most current HMD cameras still have a little latency to them, which I imagine would make most people a bit queasy. It'd still probably be better than faking the body with an IK rig though.

At the moment I'm working on a roguelite twin-stick-ish shooter project using . Check the latest on it over on my blog:

hellocld.com/2020/01/11/New-Ye

So probably a better first toot would've been "Hello! I'm Chris, I'm a software developer working on AR/VR stuff. I tinker with making games and graphics on the side." Oh well.

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