It's a week late, but the final blog post covering my #ggj20 @godotengine
#VR shenanigans is up.
Calling it a night for #GGJ20. It's been a productive start, and some @godotengine VR stuff was indeed made.
#GGJ20 starts tonight, and I'm pretty pumped - https://hellocld.com/2020/01/31/Global-Game-Jam---Prologue.html
#GodotEngine contributors are thrilled and delighted to release our newest major update, Godot 3.2, after 10 months of work by 450 contributors!
The focus was on bugfixing and usability, but features weren't left out either. Read the blog for an overview!
@runevision I could be mistaken, but I'm pretty sure most current HMD cameras still have a little latency to them, which I imagine would make most people a bit queasy. It'd still probably be better than faking the body with an IK rig though.
At the moment I'm working on a roguelite twin-stick-ish shooter project using #godotengine. Check the latest on it over on my blog: