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It's going to be a real low-key event, just getting a feel for what folks are into, experience levels, etc. Hopefully a good starting point that shapes future BGS Godot meetups.

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Tomorrow night I'm hosting BGS's first Godot User Meetup over at, well, BGS. Join us if you're in the area and use/are interested in the awesome open source engine that is Godot!

Cool to see the hardest part about getting audio working in my little VR project was wrestling with pulseaudio and sending output to my Index instead of my headphones.

contributors are thrilled and delighted to release our newest major update, Godot 3.2, after 10 months of work by 450 contributors!

The focus was on bugfixing and usability, but features weren't left out either. Read the blog for an overview!

At the moment I'm working on a roguelite twin-stick-ish shooter project using . Check the latest on it over on my blog:

So probably a better first toot would've been "Hello! I'm Chris, I'm a software developer working on AR/VR stuff. I tinker with making games and graphics on the side." Oh well.

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