Trying out hashed alpha testing for terrain vegetation coverage. Looks good locally but doesn't encode well, maybe a lower frequency noise would be better? Technique from this paper: https://cwyman.org/papers/i3d17_hashedAlpha.pdf
Found the paper indirectly through a talk on Far Cry 5's terrain linked in @srekel 's excellent Open World Gamedev newsletter: https://open-world-gamedev-newsletter.vercel.app/issues/2023/2023-001
@htw6174 glad you like it! :)