After 15 years in #gamedev I'm still working on this and it is so fucking hard.
I like this piece. It's a compelling argument, simply presented, important and valuable.
For all 2017's many (many) faults, it did have one thing going for it: https://mastodon.gamedev.place/media/kLjlECTkeVGeMZHI4ag
From "The Anatomy of Fascism" by Robert O. Paxton https://mastodon.gamedev.place/media/niDhKyQFMHfCfuo_pyE
I guess I should do a proper introduction since that seems to be The Thing To Do™.
I'm Josh/invicticide, self-taught gamedev since 2004. I did design on Warhawk (PS3) and was lead designer on Starhawk (PS3). Went full-time indie from 2013-16 to make Legacy of the Elder Star (PC). Now working in VR with a side of interactive fiction!
https://mastodon.gamedev.place/media/pZ58pe2C8dpulrR94yY https://mastodon.gamedev.place/media/nWub8uU_vvXfJuLrAAA https://mastodon.gamedev.place/media/UANKFJo9709tyRFS-YA https://mastodon.gamedev.place/media/MWHLEDlh5dOONgOy0cg
award-winning gamedev since 2004: warhawk, starhawk, fail-deadly, legacy of the elder star, the raft, lego brawls...
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