My game uses a fair few tweens and they don't work because the property "pos" got changed to "position". A simple but slightly time-consuming fix hehe
Notably in this picture I can see the tween function that animated the tiles isn't working and the shader needs re-writing. Those are the next jobs to fix!
Yay! Time to do some coding! Gonna add the adventure mode to the main menu and add defeat and win conditions.
I'm heading to an island this weekend so no coding! Today I'm sorting some things so I can holiday stress free! :D
I've decided to just have 1 primary class that the player can upgrade. It feels more personal and focused.
Enemies will drop Gold which can be used to buy upgrades for their class, items or even mercenaries to pad out their team.
This system will be added in 0.6!
I'll keep 0.5 simple and just add a bare-bones Adventure Mode that can be added to as that's already a big enough job hehe.
Gotta be careful with scope creep in this update! :D
Awh forgot to push my changes from home. Hmm. Don't want to deal with future conflicts so just gonna do some planning and designing today when I have time.
Godot 3.0 beta 1 is out! Excite!
Hmm I'd like to have the player choose a party of 3 heroes.
That means on the first stage, the play will have 9 skills to get used to which doesn't feel great.
To avoid skill information overload, heroes start with 1 skill and unlock the rest of their skills within the first few stages.
I hope this helps the player get used to them without limiting them too much.