youtube / blender drama : the complete story : https://www.blender.org/media-exposure/youtube-blocks-blender-videos-worldwide/
So #YouTube censored #Blender because they don't monetize their videos?
If they want to come back they need to agree to monetize them? Bullshit.
https://twitter.com/tonroosendaal/status/1009010581549060097
Working on a GLSL ascii console for roguelikes in Rust. Supports both native and web target. Check it there : https://github.com/jice-nospam/doryen-rs
`float u = (float)x / img.width - 1`
Why, yes, they let me teach people about math, why do you ask?
Basic markdown using dear ImGui now works: we have wrapped text, headings, indented text, unordered lists and links. It'll be much easier to write the documentation for Avoyd.
I've opened a Monster Embassy public repo at GitLab.com! https://monsterembassy.alforiumstudios.com/news/2018/06/07/Repo-and-hosting.html
New progress report! With lots of graphics ✨#GodotEngine
https://godotengine.org/article/gles2-and-gdnative-progress-report-6
More GLES2 progress! #GodotEngine
Added a few tweaks from yesterday, Firalda's hammer arm still looks weird, but it's a middle ground between the "either never missed arm day or lanky 1920s cartoon rubberose arm" struggle I had yesterday #RosesWillRise
dear imgui 1.60 released: beta gamepad/keyboard navigation, context functions refactor, dozens of fixes/improvements to style, popup, combo, font atlas, columns, demos, back-ends etc..
https://github.com/ocornut/imgui/releases
- The apps pictured above are SdfMesher by @aiekick and Graphite by @BrunoLevy01!
- Huge thanks to all supporters on Patreon for your continued support! <3
- Recent and future development are also sponsored by Blizzard! Read link for a details + full changelog.
The dear imgui gamepad/keyboard controls are not particularly easy to visualize but here's a GIF i made of it (no mouse, entirely controlled by keyboard here, taken from a February build)
Ooh, yeah. That works.
Daily Pathtracer, Part 4. Fixing wrong rendering, and using Mitsuba to know what "correct rendering" is. http://aras-p.info/blog/2018/03/31/Daily-Pathtracer-Part-4-Fixes--Mitsuba/
Next week: a super naïve ISPC implementation!
I'll write a series of "n00b tries to pathtracer" blog posts. Mostly for laughs, and also to have something embarrassing in the future :) http://aras-p.info/blog/2018/03/28/Daily-Pathtracer-Part-0-Intro/
dear imgui: resuming work on docking and the multi-viewport api.. getting this to work on all frameworks/platforms + exposing the right api + making it not complicated/overwhelming to new imgui users or new programmers has been a headache, but making progress.
I'm excited to finally have the new luxe engine website up, detailing what we've been up to with the engine!
You can see it all here! as always thoughts and feedback more than welcome
<3
Celeste (pico8 version) ported to Rust/WASM. Now with sound !
http://roguecentral.org/~jice/viper2/?cart=celeste
Play with arrows and X/C