The Lost Art of C Structure Packing (2014)
http://www.catb.org/esr/structure-packing/
Discussions: https://discu.eu/q/http://www.catb.org/esr/structure-packing/
That was super inspiring.
2 biggest takeaways:
A) Don’t be afraid of being vulnerable
B) Make accessibility a priority
What is it with asset store plugins that undertake major refactoring between versions? It only serves to make me look elsewhere on new projects and does nothing to convince me you care about the experience of your users.
Seriously though, 2 days worth of resolving 1300+ files in P4 and I’ve still got 100+ errors due to renaming to fix even after resolving the problems from the integration.
*** grumble, grumble ***
An enlightening post for all of us software engineers http://tonsky.me/blog/disenchantment/
This is one of the best demonstrations of how to setup an ECS that I have seen.
It also does a great job of showing why I believe adoption of #rustlang is important for #gamedev. This quote from early in the presentation describes it perfectly.
"Rust makes certain (bad) patterns more painful than others, which is a good thing!"
Hello world, I'm Joel!
Been in #gamedev since 2002 and have written code for a number of different games (20+ at last count). Currently I am the technical lead on #TheLongDark at Hinterland Studio.
My interests (or frustrations depending on the day) are #unity3d, #rustlang, #optimization, #graphics and #proceduralgeneration
Yesterday: #Wordjong #DeadRising #EggBaby
Today: #TheLongDark
Tomorrow: ???