This is one of the best demonstrations of how to setup an ECS that I have seen.
It also does a great job of showing why I believe adoption of #rustlang is important for #gamedev. This quote from early in the presentation describes it perfectly.
"Rust makes certain (bad) patterns more painful than others, which is a good thing!"
Hello world, I'm Joel!
Been in #gamedev since 2002 and have written code for a number of different games (20+ at last count). Currently I am the technical lead on #TheLongDark at Hinterland Studio.
My interests (or frustrations depending on the day) are #unity3d, #rustlang, #optimization, #graphics and #proceduralgeneration
Yesterday: #Wordjong #DeadRising #EggBaby
Today: #TheLongDark
Tomorrow: ???