I think I am on to something. Also, this game is 100% crunchfree and done between changing nappies on my newborn. Also 50% of it is developed with only one hand as the other one is busy holding my little beautiful girl.
I wasn't going to participate in Game Makers Iceland's October game jam but I just had an idea I had to try out. >.<
Shit. My first idea/project I tried making a full on total conversion mod for the FPS Marathon Infinity. 30 levels, story, 9 weapons, all new monsters. Abandoned it after 7 years in development.
@attilam hah! I had completely forgotten about the Active Desktop thing. I was a mac user back in those days. But now that you mention it I remember seeing this active desktop thing on some school pc's and was very confused with what the hell the usecase was supposed to be.
[ Don't click here ]
Going through old screenshots (this one is from 2010) on my hard drive and just found the best compliment I've ever gotten about anything I've ever made. (a minecraft creation on a public server in this case)
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@Tak if that is the case that explains why i've very rarely seen numbers above 1 by the reply arrow. :P
Hard to know if that is the intended functionality or not. As it sounds "logical" but is maybe not entirely practical.
@luke_nukem Speaking of which, what is the state of Hackintosh these days? I remember playing around with it back in 2013 but I might need to look into it again. My 2008 MacBook Pro is getting a bit too old for testing mac versions of my games.
@luke_nukem linuxify everything! (although, good to have a mac box lying around for the sake of testing)
This brings back memories. Looking through some screenshots from my old unfinished game Aftermath (using the Marathon/Aleph One engine) which was started back in 2000.
Isolation Jam got featured on an episode of the icelandic TV show Landinn on national TV this evening. Segment starts approx 16 minutes in. http://www.ruv.is/sjonvarp/spila/landinn/25783?ep=7lsb41
Going through some of my old Marathon Infinity creations from back in the days. This level and crazy and over the top unbalanced weapons physics model is one of them.
This is what got me into #gamedev
The fediverse is impressively hungry for anti-harassment tools!
The other day, I released https://t5.codesections.com/ —a tool to learn who you favorite most. It's a fun tool and spread widely with 30 boosts.
Yesterday, I released https://mastodon-de-mob.codesections.com/ As an anti-harassment tool you only use when being actively mobbed, I thought it would be of niche interest.
But instead, it's been boosted nearly 100 times(!), and is still going strong.
@Gargron this might tell you what features people want
@templewulf hah! sadly not. I originally made that game back in 2009 before the whole modern synthwave trend.
Did you know that cats are essentially the opposite of CSS? They self-center within any container.
Changed some textures around in an old game of mine I'm updating for debugging reasons and I must say, I love the new look.
Last year, I got Unreal Tournament '99 and Unrealty running in web browsers. I would love to see more Unreal Engine 1 games on the web. Do you work for a company that owns a UE1 title? Hit me up.
Technical details on all this: https://www.unrealty.net/icculus-emscripten-ue1
Working on the local multiplayer game Vegg. Noiseician, Gamedev & a farmer. Responsible for Kollafoss Game Farm, Isolation Game Jam, Þ Kollektiv and void Ziz();
Game development! Discussions about game development and related fields, and/or by game developers and related professions.