As pointed out by chemikhazi @ twitter the Blender plugin BRM-UVTools might be the way to go regarding texturing Marathon maps in Blender. https://github.com/leukbaars/BRM-UVTools
Texturing in Forge is quite nice as you could simply texture each face individually. Blender/Godot works differently though but I don't need to worry much about as Susannah had very minimal texturing needs. I do think Sprytile might be the key though. https://chemikhazi.itch.io/sprytile
This is quite cool. Somebody remade Route 66 from Marathon for CS:GO https://gamebanana.com/maps/196128
This will be a little thread on remaking my old Marathon scenario Susannah in #GodotEngine. The first thing is the number 0.03125. This is how much you want to scale a marathon map in Blender after exporting it from Weland to get 1 unit in Blender to match 1 WU in Marathon
#gamedev tootverse help me. A year or more ago someone posted on Twitter a series of posts of a blender plugin that allowed you to easily individually texture each face of a low poly model with tiling textures and easily adjust them afterwards. Does anyone remember this?
Very slowly remaking my first ever finished game (2009) Susannah in the #GodotEngine (between changing diapers)
This is quite cool. Someone made a Blender theme in the #GodotEngine 3 style. https://blenderartists.org/t/theme-godot-3-0-default-theme/1110893
New post on kollafoss.farm. Thank you all for Isolation Jam 2018
Slowly porting Vegg over to Godot 3 so don't expect any fancy gifs in the near future #GodotEngine
This is how a match of #Vegg looks like. A lot less "sit still and snipe" and a lot more movement thanks to latest gameplay adjustments (wall explosions). But still a bit of edge hugging which is understandable as the center is the most dangerous area. Will need to look into that
Working on the local multiplayer game Vegg and the Marathon mod Susannah. Game dev & a farmer responsible for @firstname.lastname@example.org and Isolation Game Jam
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