Showcasing Vegg at #godotcon 2018.
Any of you gamedevs here attending FOSDEM or GodotCon in Brussels this weekend? Would love to meet up!
The wait is finally over. Godot 3 released with a crazy list of new features! #gamedev
How I learn to write code: Write a lot of REALLY HORRIBLE code and keep writing it.
The irony of everyone working over a weekend to try and finish a game, but that's ok cos it's a Jam, always makes me chuckle.
So I did anything but. this weekend.
Slightly more sane scorescreen implemented in #Vegg tonight. Indicates who won the last round with a white point. Also, Do I get a star for reusing assets to reduce development time? #gamedev https://mastodon.gamedev.place/media/63YqqvGNiW6pfCXLAMQ
This was one of the first video game levels I ever designed and released online, 18 years ago. #gamedev https://mastodon.gamedev.place/media/IKfUswWRyAlGurtX7Kk
Join screen is a tiny bit too busy for my taste, but it's functionality is starting to come together quite well. #Vegg
Celeste came out today! It's a super tight platformer with a heart and an assist mode. It's out on PS4/Switch/Steam and tomorrow Xbox One.
Making the join screen in #Vegg slightly more intuitive for new players. Also, screenshake!
Linux (and mac/win) game recommendation of the day. https://torfi.itch.io/grace https://mastodon.gamedev.place/media/-o96xXMMoBzR6ZZziQE
Trying out a bit of an aggressive GoNNER effect. #vegg https://mastodon.gamedev.place/media/-0PmcV3wGTQCx-xUnBA