@khalladay Thought you might be interested in this. https://godotengine.org/article/abandoning-gles3-vulkan-and-gles2
The AI is now able to pick proper targets and fly their ships. https://mastodon.gamedev.place/media/8A54rOZvieyzR38GVVI
Great, I just saw bits of my rooftop flying away. Thanks storm.
Question for gamedevs out there that have shipped games through steam direct as individuals. Does the game developer name on steam have to be your own name or can you go wild?
Vegg tournament at the monthly Game Makers Iceland meetup at Bryggjan, Reykjavík.
Showcasing Vegg at #godotcon 2018.
Any of you gamedevs here attending FOSDEM or GodotCon in Brussels this weekend? Would love to meet up!
The wait is finally over. Godot 3 released with a crazy list of new features! #gamedev
How I learn to write code: Write a lot of REALLY HORRIBLE code and keep writing it.
The irony of everyone working over a weekend to try and finish a game, but that's ok cos it's a Jam, always makes me chuckle.
So I did anything but. this weekend.
Slightly more sane scorescreen implemented in #Vegg tonight. Indicates who won the last round with a white point. Also, Do I get a star for reusing assets to reduce development time? #gamedev https://mastodon.gamedev.place/media/63YqqvGNiW6pfCXLAMQ
This was one of the first video game levels I ever designed and released online, 18 years ago. #gamedev https://mastodon.gamedev.place/media/IKfUswWRyAlGurtX7Kk
Join screen is a tiny bit too busy for my taste, but it's functionality is starting to come together quite well. #Vegg
Celeste came out today! It's a super tight platformer with a heart and an assist mode. It's out on PS4/Switch/Steam and tomorrow Xbox One.