Slowly porting Vegg over to Godot 3 so don't expect any fancy gifs in the near future #GodotEngine
This is how a match of #Vegg looks like. A lot less "sit still and snipe" and a lot more movement thanks to latest gameplay adjustments (wall explosions). But still a bit of edge hugging which is understandable as the center is the most dangerous area. Will need to look into that
Story of my life...
As an old Halo fan it makes me so happy to have finally gotten Halo 1 and Halo 2 to work perfectly on Linux via Wine/PlayOnLinux.
Wallguns that trigger explosions when hitting other walls do allow for some really powerful but dangerous moves. #Vegg
The world of #Vegg just got a lot more dangerous.
Haven't posted much about my game #Vegg recently. The reason being the core game is pretty much ready and I am currently working on all the boring but important parts. Like custom input mapping and such.
Applications for Isolation Jam 2018 will go live today at 18:00 (That's 6 PM) over at kollafoss.farm.
I see a lot of posts where people say they "know nothing about shaders"
If a website (or book) were to appear out of thin air that wanted to teach you something about them, what would you be interested in learning?
Kollafoss Game Farm reborn http://www.kollafoss.farm/2018/03/01/kollafoss-game-farm-reborn/
Kollafoss Game Farm is now on mastodon! Follow us here to get notified on the upcoming fifth anniversary of the legendary annual Isolation Game Jam http://www.kollafoss.farm/isolationgamejam/ https://mastodon.gamedev.place/media/X8jn3BCXnGRW7giudxM
Working on the local multiplayer game Vegg. Noiseician, Gamedev & a farmer. Responsible for Kollafoss Game Farm, Isolation Game Jam, Þ Kollektiv and void Ziz();
Game development! Discussions about game development and related fields, and/or by game developers and related professions.