We wrote a tutorial with videos and #FOSS source code for the technique we use to live edit our C++ game engine: Runtime Compiled C++
We use RCC++ to speed up development of our in-house voxel game engine. It's similar to Unreal's Live Editing, but for any C++ code. Since many gamedevs develop engines in C++ I thought you might be interested. Here are the links:
@juulcat Didn't know about RCC++, but having an free and open source alternative to https://molecular-matters.com/products_livepp.html and http://www.indefiant.com/ is always good :)
And thanks for the tutorials !
@Xipiryon glad you're finding it useful!
If you're after further alternatives @dougbinks maintains a list on https://github.com/RuntimeCompiledCPlusPlus/RuntimeCompiledCPlusPlus/wiki/Alternatives
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