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We wrote a tutorial with videos and source code for the technique we use to live edit our C++ game engine: Runtime Compiled C++

We use RCC++ to speed up development of our in-house voxel game engine. It's similar to Unreal's Live Editing, but for any C++ code. Since many gamedevs develop engines in C++ I thought you might be interested. Here are the links:

Tutorial: enkisoftware.com/devlogpost-20

Source code: github.com/RuntimeCompiledCPlu

Videos Playlist: youtube.com/playlist?list=PLOV

@juulcat Didn't know about RCC++, but having an free and open source alternative to molecular-matters.com/products and indefiant.com/ is always good :)

And thanks for the tutorials !

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