Fractal landscape - Mandelbrot as a height map.
Made by importing a Mandelbrot image as a height map and rendered in Avoyd's voxel editor.
Fractal casting shadows on itself
If you're interested in trying out Avoyd's voxel editor, we're releasing an update soon with
> better image as heightmap import
> improved performance
> voxel editor tools windows docking and external windows
> fixed Minecraft importer for new map formats (enkiMI code open sourced on https://github.com/dougbinks/enkiMI)
How we generated the boxes procedurally: https://www.enkisoftware.com/devlogpost-20190621-1-Boxes-in-Space:-procedural-generation-of-abstract-worlds-in-Avoyd
@juulcat looks like a LoTR voxel game I'd like to play
@juulcat oh I know, you're all about 6DOF fun and games! It's just that from that specific angle the image looked to me almost like the sea port in a fantasy setting :-)
@lamnatos ah good, I didn't want Avoyd to disappoint you! We might make a fantasy game in it one day, if we live long enough :-)
@carbontwelve thank you 😊
@juulcat Looks like a snowed in Manhattan.
@tsturm true, a very curvy version of it I guess
@juulcat classic minecraft
@pinkprius A few people have wished to play it in Minecraft but this world is in Avoyd, the voxel game I'm working on. You can import Minecraft maps into Avoyd but you can't export. https://www.youtube.com/watch?v=cvarYcTSJYo
If you want to replicate this level in Avoyd, open the Voxel Editor from the main menu and import a greyscale image of a Mandelbrot as a height map using File > Import... > Image as Heightmap. Note the current version does not yet have the fancy shadows, that's coming soon in v0.7.
@juulcat It looks beautiful, like skyscrapers in snow.
@juulcat what a nice Minecraft city
@efi thank you, voxels make interesting landscapes. Note it's not made in Minecraft but in the voxel game I'm working on, Avoyd.
@juulcat you're making a game? tell me more, what's your framework? how do you store the data? I wanna know
@efi :) saw in your bio you're making games too?
@efi cool ^^ I've never used Clojure
@efi @juulcat The world data is stored in an octree, I have a series of posts about this on our devlog: https://www.enkisoftware.com/devlogpost-20140112-1-Octree-streaming though these are fairly old now, so the octree is much improved.
Octree data is streamed to clients and changes are then sent as modification messages. The core game code uses messages throughout so these are just propagated to/from clients and server.
@dougbinks this is brilliant work :0
@efi thank you 😊
@juulcat I want to see more of this
@DialMforMara I'm going to post lots more when we release the next version of Avoyd which will have those fancy shadows in :)
@FiXato thanks for the compliment ^^
@juulcat make a website that does this with any fractal. Cool.
@juulcat can you apply a heightmap for colors?
@efi the colours are resampled to greyscale before the height is taken. They aren't used to set the material parameters. We're considering adding this but haven't got round to doing it yet.
@juulcat maybe you can do it easierafter the mesh is created? idk
@efi it's actually quite simple to implement, just haven't had the time 😅
@juulcat Does it have the same effect with different colors?
@2en We turn the picture to greyscale to calculate the height
@juulcat holy jeez this is cool
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