Je cherche un graphiste pour me faire 200 icones en SVG d'un logiciel de modelisation 3D/physique.
J'ai déjà la plupart des icones en 16x16 qui proviennent d'un kit d'icones générique pour inspiration mais ce n'est pas une contrainte.
Pour 50 d'entre elles il faudra créer des icones depuis des intitulés. Genre "matériau poreux".
Le contexte c'est que je voudrais passer d'icones en pixel à du vectoriel.
Contrat carré mais budget à priori limité. Débutants acceptés. Retoot appréciés.
Import Image as Heightmap in #Avoyd
Different materials have different properties: colour, how much they reflect light etc.
The same Material is used for the entire imported image
> Material Amount
Affects the aspect of voxels: with full amount each voxel is represented as a cube. If the amount is not full, voxels are smaller & deformed by neighbours creating angled surfaces & smoother slopes
Import image as height map in #Avoyd
I've added new parameters. Is there anything else you'd like to have? (colours import is planned)
sets the 3D coordinates of the top-left corner of the image, in the picture it's (0, 0, 0) with anchor centered on it
> Height Axis and Direction
Sets image on a plane & the way it faces (positive or negative along height axis)
How to use the Torus shape:
> Voxel Editor > Tools > Edit Tool > Shapes tab
> Set (or Add, Delete, Remove...)
> Shape: Torus
> Size and Axis of Rotation: the dimension along the axis must be smaller than the other two, example 'z' axis see screenshot
Quick test of Avoyd's spherical cut and paste with transforms inspired by https://twitter.com/iBenSack/status/1260173899955929088
Stan Melax's progressive mesh example 'BunnyLOD' remains one of best lightweight edge reduction mesh simplification demos out there, but it was Windows only and mixed in with other demos.
So I ported it to GLFW with CMake and removed other code:
The implementation is purely for demo purposes and it would need some work for real use. I don't know how favourably this compares to other open source simplification approaches such as those in : https://github.com/zeux/meshoptimizer.
Introducing Inkscape 1.0! After a little over three years in development, we're excited to launch this long-awaited version for Windows and Linux (and the macOS preview) Watch the release video (inkscape.org/release-video-1-0) and download it here: https://inkscape.org/release/inkscape-1.0/
Note: If the download link doesn't work, check back a little later. The files are being propagated across our CDN.
Testing the new shadows and Torus brush tool in Avoyd's #Voxel Editor
@pinkprius A few people have wished to play it in Minecraft but this world is in Avoyd, the voxel game I'm working on. You can import Minecraft maps into Avoyd but you can't export. https://www.youtube.com/watch?v=cvarYcTSJYo
If you want to replicate this level in Avoyd, open the Voxel Editor from the main menu and import a greyscale image of a Mandelbrot as a height map using File > Import... > Image as Heightmap. Note the current version does not yet have the fancy shadows, that's coming soon in v0.7.
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