There's too many interesting problems to solve in gamedev. Sometimes staying focused on one is hard. Especially when what you're doing at work keeps exposing you to new really interesting things.
Something something chasing two rabbits.
@tjheuvel haha all of game rendering is essentially a stack of clever workarounds until our machines are fast enough to path trace everything in real time :)
Game development! Discussions about game development and related fields, and/or by game developers and related professions.