🇨🇦 Kyle Halladay

After my post last week about using arrays of textures to centralize texture bindings in vulkan, I wanted to see if I could do the same for uniform data.

It turns out you can - even if your shaders use different uniform buffer data (you just have to keep the uniform buffers the same size)

I wrote a tutorial/blog post thing about it here: kylehalladay.com/blog/tutorial

@khalladay interesting article! Btw, first link in the text is broke (goes to

@reedbeta ah crap, thought i i had filled all the link tags in, thanks for the heads up!

Sign in to participate in the conversation
Gamedev Mastodon

Game development! Discussions about game development and related fields, and/or by game developers and related professions.