๐Ÿ‡จ๐Ÿ‡ฆ Kyle Halladay is a user on mastodon.gamedev.place. You can follow them or interact with them if you have an account anywhere in the fediverse. If you don't, you can sign up here.
๐Ÿ‡จ๐Ÿ‡ฆ Kyle Halladay @khalladay

Just spent way WAY too long debugging why depth buffering wasn't working... only to realize that I forgot to set a max depth on my viewport. fml.

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@khalladay know the feeling. Had the same problem with SFML + OpenGL a while ago.