ffs. UE4's object count limit is ridiculous. It's 2018 and we still have to grapple with choosing the right size for a fixed, preallocated array of UObjects?

@korruptor I think engine default is like 2 million, which is huge, but also takes up a non trivial amount of memory (iPhone 5 is our min spec), so we decided to lower it.

But it's a hard crash if you go over. trying to manage our object counts is a huge pain, when most of those objects are things the engine is making, not our code.

@khalladay wow. Right, ok. Every day's a school day. I guess I can see why they did that, but yeah, that's a pita on the phone :(

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