๐Ÿ‡จ๐Ÿ‡ฆ Kyle Halladay is a user on mastodon.gamedev.place. You can follow them or interact with them if you have an account anywhere in the fediverse. If you don't, you can sign up here.
๐Ÿ‡จ๐Ÿ‡ฆ Kyle Halladay @khalladay
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Holy crap you really don't want a non device-local ssbo.

Doing some tests around transform data with Vulkan. HOST_CACHED SSBO for matrix data: 42.23 ms / frame. DEVICE_LOCAL: 8.38 ms/frame.

Neither of these is as good as (multiple) dynamic ubos, but still, holy crap that's a difference.

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(should note that test scene is the Amazon Bistro scene with no meshes combined)